Tek wrote:
> That's beautiful.
> I don't know what it's supposed to be, some kind of roots or seaweed maybe?
> I'd really like to see the source code I have no idea how you've done it!
Actually, it's the preliminary result of an erosion setup I have going.
The attached image shows what it can do so far. It still needs more work
done to it before it can simulate sharp-edged "Alaska style" erosion.
All I'm really doing is using trace() on a height_field and updating the
vectors to correspond with the surface normal. The objects are cylinders
which grow bigger the longer they are "alive."
Sam
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